

A year and a half between attempts to play the game, I figured, would be sufficient for me to maybe change my opinion of the game a bit, and since Hydravision had purportedly fixed some of the more annoying (well, THEIR idea of more annoying anyway) issues the console version of the game featured, I thought maybe the game would be a dramatic enough improvement that even if it didn’t really realize the greatness the first game had promised, it might still be a winner in its own right.
OBSCURE 2 AFTERMATH WII REVIEW PSP
The announced PSP version of the game, by all indications, wasn’t expected to be a dramatic improvement in most respects, but I really wanted to give the game a second chance to win me over. The sequel, on the other hand, ripped all of the good things out of the game, broke the bad things worse, and was generally an abomination in nearly all respects.

The whole The Faculty concept combined with the Maniac Mansion “every has a special ability, no one is vital to the game” design made the game interesting, and little things like the ability to save anywhere or the fact that dead characters were gone for good made the game feel like something interesting, even if the gameplay and writing couldn’t hold up their end of the deal.
OBSCURE 2 AFTERMATH WII REVIEW PS2
Now, I made it a point to note in my review of the PS2 version of the game that I liked the CONCEPTS of the first game, but didn’t care for the game itself. In other words, they were basically becoming a one-hit wonder with a string of follow-up embarrassments, and if not for the fact that the games seem (presumably) to do reasonably well in the developer’s home country of England, they would have probably dissolved years ago. They followed up that disappointment with the PS2 and Wii versions of Alone in the Dark, which Matt Yaeger politely described as one of the worst games he’d ever played. About a year and a half ago, I sat down with the PS2 release of Obscure: The Aftermath, which I had been hoping would be a drastic improvement over the first game but was instead disappointing both as a game and as a sequel. Unfortunately, this proved to be a false assessment. Developer Hydravision looked to be a rising star at that point, however, as Obscure, whether you liked it or not, was a pretty impressive piece of work, and seemed to indicate the company had some good ideas and might well be worth watching. Featuring an interesting concept and game mechanics that players either really loved or really hated, it generally received some solid reviews, sold poorly and more or less kind of faded into, well, obscurity.

Approximately four years ago, Obscure was released in the US for the PS2, Xbox and PC.
